

Off of the top of my head, I think I’ve seen a wig, glasses, cat ears, and maybe a monocle if I recall correctly.

Another such example, which also falls into the cute category, is that skulls (one of the frequent enemy types) will every now and then spawn with an accessory. Backtracking through empty rooms? Not here, you can simply press a button to pull up a map and instantly warp to any rooms you’ve visited. Small touches like this set Monolith apart from other games in the genre for me, such as the HUD fading and flickering the closer you are to death. I especially like one of the small touches the developers added in the water dungeon in which anytime you submerge your ship in water the music slows down just a bit, same as your ship. Each level has its own music that seems to match the theme of said levels such as fire, ice, mechanical, and so on. The soundtrack here is one of the more memorable chiptune offerings I’ve heard in some time that compliments the game well. Perhaps cutest of all is the pause menu that features your ship sipping a cup of coffee while a flurry of bullets scatter around the screen and an upbeat chiptune song plays. Not only does the feline orb have a fun little personality, but so do many of the enemies that will randomly pop by your humble abode from time to time to non-violently chat. For a game about going through dungeons and killing things, Monolith manages to be about as adorable as you can get. You read that right, you buy weapons from a cat blob, who is heckin’ cute. Additional consumable weapons can be found in each level, with more to be purchased in the game’s lobby from a blob-like cat. Along said journey, there are various shops, and secrets to find to purchase upgrades for your current run including extra bombs and health. Here players control a little space ship with twin-stick shooter controls on a quest to journey deeper and deeper into a dungeon killing enemies and huge bosses along the way. Monolith is another one of those indie pixel art roguelike shooters with randomly generated levels, only it is damned good. When I come home I just can’t wait to get inside of it and go as deep as I can in its fiery dungeons while spraying my hot loads in every direction. The dungeons of Zelda, the cute characters of Undertale, and Geometry Wars had a threeway and gave birth to this wonderful roguelike that I’ve been having a deeply romantic affair with for the past couple weeks. Down down baby your street in a Range Rover boom boom baby
